i had a digging system working but i have infinate generation but now i cant dig and i need help with recreating another digging tool it does not work now because the generation is getting deleted and recreated over and over again
generation script:
while true do
game.Workspace.Terrain:Clear()
for _,i in pairs(game.Players:GetPlayers()) do
if i.Character ~= nil and i.Character:FindFirstChild("Head") then
game.Workspace.Terrain:FillBlock(
CFrame.new(Vector3.new(i.Character:FindFirstChild("Head").Position.X,1,i.Character:FindFirstChild("Head").Position.Z)),
Vector3.new(200,1,200),
Enum.Material.Grass)
game.Workspace.Terrain:FillBlock(
CFrame.new(Vector3.new(i.Character:FindFirstChild("Head").Position.X,-5,i.Character:FindFirstChild("Head").Position.Z)),
Vector3.new(200,6,200),
Enum.Material.Mud)
game.Workspace.Terrain:FillBlock(
CFrame.new(Vector3.new(i.Character:FindFirstChild("Head").Position.X,-20,i.Character:FindFirstChild("Head").Position.Z)),
Vector3.new(200,20,200),
Enum.Material.Rock)
game.Workspace.Terrain:FillBlock(
CFrame.new(Vector3.new(i.Character:FindFirstChild("Head").Position.X,-35,i.Character:FindFirstChild("Head").Position.Z)),
Vector3.new(200,35,200),
Enum.Material.Basalt)
end
end
wait(0.5)
end
dig
mouse = game.Players.LocalPlayer:GetMouse()
down = false
mouse.Button1Down:connect(function ()
down = true
mouse.Button1Up:connect(function ()
down = false
end)
local recordedPosition = game.Workspace.Terrain:WorldToCellPreferSolid(mouse.Hit.p)
for i = 1,2 do
if game.Workspace.Terrain:WorldToCellPreferSolid(mouse.Hit.p) ~= recordedPosition then
return
end
if down == false then
return
end
wait()
end
game.Workspace.Terrain:SetCell(recordedPosition.X,recordedPosition.Y,recordedPosition.Z,0,0,0)
end)