Does AnimationTrack:Stop()
replicate to all other clients when called from a Local Script?
1 Like
Calling AnimationTrack:Stop()
in a local script only stops the animation for the local player and is not replicated to other clients. To stop the animation on all clients, you need to use a RemoteEvent or RemoteFunction to communicate with the server, which can then notify all clients to stop the animation
2 Likes
but i talked with other people and they said otherwise
2 Likes
It depends on a couple of conditions surrounding the Animator
that loaded the track. The information at the top of the Animation
documentation sums it up nicely.
1 Like
animations for your own character on the client are replicated automatically
if you try to animate an npc/part from the client, then it wont replicate
1 Like