I have a question about AnimationTracks

Does AnimationTrack:Stop() replicate to all other clients when called from a Local Script?

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Calling AnimationTrack:Stop() in a local script only stops the animation for the local player and is not replicated to other clients. To stop the animation on all clients, you need to use a RemoteEvent or RemoteFunction to communicate with the server, which can then notify all clients to stop the animation

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but i talked with other people and they said otherwise

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It depends on a couple of conditions surrounding the Animator that loaded the track. The information at the top of the Animation documentation sums it up nicely.

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animations for your own character on the client are replicated automatically

if you try to animate an npc/part from the client, then it wont replicate

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