I have an idea for the game's ending, but I don't know how to implement it since I've never worked with cutscenes before

When the player reaches the finale, a cutscene begins. The character looks down and sees a pit. At that moment, an NPC—who the player interacted with during the tutorial—appears behind them. Suddenly, the NPC kicks the player, making them fall into the pit.

After that, the main character wakes up, gets up, and continues moving forward. They see a light ahead, but as they approach, everything starts collapsing. The player must escape and find a way out.

I’m not sure how to create a cutscene like this because I haven’t worked with them before. If you have any ideas on how to implement it, I’d appreciate your advice! :blush:

In my opinion to make cutscenes you could have zones that allows you to have multiple zones for testing various cutscenes to tweak and fix until your satisfied then implement the zone cutscene to a core cutscene handler script to test it.

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