When I join the game and I set the Value of Hunger to 40 or smth else below 100, when I die the Value doesn’t reset and it stays the same. When I die I want the Value to reset back to 100 and I have already tried it but it doesn’t work.
repeat wait() until Plr.Character
local Hum = Plr.Character:WaitForChild("Humanoid")
local MaxHunger = 100
local DecreaseRate = 40
local HungerValue
if Plr:FindFirstChild("HungerVal") then
HungerValue = Plr.HungerVal
HungerValue.Value = MaxHunger
else
Instance.new("IntValue", Plr).Name = "HungerVal"
Plr.HungerVal.Value = MaxHunger
HungerValue = Plr.HungerVal
end
HungerValue.Changed:connect(function()
wait()
script.Parent.Hud.Hunger.UIGradient1.Offset = Vector2.new(0,-Plr.HungerVal.Value / 100)
wait()
script.Parent.Hud.Hunger.UIGradient2.Offset = Vector2.new(0,-Plr.HungerVal.Value / 100)
wait()
script.Parent.Hud.Hunger.UIGradient3.Offset = Vector2.new(0,-Plr.HungerVal.Value / 100)
wait()
if Plr.HungerVal.Value > 50 then
script.Parent.Hud.Hunger.UIGradient1.Enabled = true
script.Parent.Hud.Hunger.UIGradient2.Enabled = false
script.Parent.Hud.Hunger.UIGradient3.Enabled = false
end
if Plr.HungerVal.Value <= 50 then
script.Parent.Hud.Hunger.UIGradient1.Enabled = false
script.Parent.Hud.Hunger.UIGradient2.Enabled = true
script.Parent.Hud.Hunger.UIGradient3.Enabled = false
end
if Plr.HungerVal.Value <= 25 then
script.Parent.Hud.Hunger.UIGradient1.Enabled = false
script.Parent.Hud.Hunger.UIGradient2.Enabled = false
script.Parent.Hud.Hunger.UIGradient3.Enabled = true
end
if Plr.HungerVal.Value >= 100 then
Plr.HungerVal.Value = 100
end
if Hum.Health == 0 then
Plr.HungerVal.Value = 100
end
end)
while wait(DecreaseRate) do
wait(DecreaseRate)
HungerValue.Value = HungerValue.Value - 1
if HungerValue.Value == 0 then
repeat wait(1)
Hum.Health = Hum.Health - 1000
until HungerValue.Value > 0 or Hum.Health <= 0
end
end