I saw a game about tix, then I randomly thought of this game idea:
Short summary:
Each player gets a plot. They can customize it however they want with a grid placement system. They can generate different types of fictional currency, and the worth of the currency goes up or down depending on how much money is created or spent. The goal is to have a monopoly on as many currencies as possible (basically the most of it) without degrading the cost of it to the point of where it’s worthless.
Extra details:
(might add more when i think of more. for now this is it.)
Server Tiers
The Server Tiers is a system that divides different levels of players into completely different groups where all the data is different. You may be wondering, What if I want to bring my friend to play with me, but I’m level 100 and he is new? Well, there will be global servers where players can hang out and talk to other players in different levels. It’s similar to ER:LC’s server tiers but with a max level for each tier.