With math, I can do things like project a faux-3D object onto a 2D plane to use as a UI element:
try for yourself here: the beginning of something amazing - Roblox
With math, I can do things like project a faux-3D object onto a 2D plane to use as a UI element:
try for yourself here: the beginning of something amazing - Roblox
I just met an interesting person while testing it out. They called me an idiot just because I was testing the train’s limits. He then did the exact same thing he criticized me for right before he left just so I couldn’t do it again. Some people confuse me o3o
On a lighter note, nice train control GUI you have there. I think an interesting addition to it would be shading of the handles based on their positions.
Oh man, nice. This is really cool.
I wish there was a nice utility for this kind of thing, though. Although maybe not often used or needed, this is a really cool field to explore. I’ve been working on something kind of in the same vein.
That’s rad, Defaultio.
My code (which will be published soon) uses a Vector3 and a Vector2 value to store the size in 3 dimensions and position in 2 dimensions (offset and radius). It only works if the axis of rotation is on the plane that the isometric camera is on.
I can’t be the only one who feels like the biggest idiot in RBXDev, XD. Every time I see someone post stuff like this, either Echo, Defaultio, Treyreynolds, or Spacek… I cry a little bit.
Either way, fantastic, both of you.
[quote] I can’t be the only one who feels like the biggest idiot in RBXDev, XD. Every time I see someone post stuff like this, either Echo, Defaultio, Treyreynolds, or Spacek… I cry a little bit.
Either way, fantastic, both of you. [/quote]
This so much.