I just got bored and I made the Highlight feature that they’re releasing soon (I hope). I think it turned out pretty well. I made an outline to it but it looks really bad when you have the fill transparency set to like 0.5.
The system I made might be very bad for performance since I am cloning all the parts every frame.
I don’t have to position it because the Viewport camera changes cframe as I move around. The Viewportframe renders the character from the same perspective as the player’s camera.
It gets a bit more complicated if you want to add an outline. The way I make the outline is I create a new viewportframe and scale the parts up a bit. This is a bad way to do it because if you have a transparency on the fill color it will render the outline behind.
I don’t render them in the same because before I scaled the parts up, I scaled the viewportframe up. So I had to have two seperate ones. And thinking about it now, I don’t know if it’ll work in one since how would I render the outline behind the fillcolor?
Not bad! I’ve been recently working with the new Highlight feature and I was hoping that it would work with meshes in a Viewport Frame but unfortunately that doesn’t seem to be a working feature yet…