I made a forest and it contains a lot of mesh so will it lag?

Hello i made a map for the game part, it usually consists of meshes. I took some objects from the toolbox to be low poly tho

The problem is that idk if so many objects will cause problems for my game(lag fps drop etc) so many trees or such details will lag or affect the game?



photos from this map that i talk about

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Depends on the number of triangles in these meshes. You might want to take a look at this reply, since it’s basically going through the same thing.

You can just try the game out for yourself in Client, to see if it lags for you.

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I highly doubt it’ll lag much as the meshes are lowpoly therefore containing less triangles (hopefully lol). Not to mention that the smooth plastic material is used for getting better performance in other games.

Sorry for adding this after the solution. Just wanted to say that it also depends on the device.

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You dispelled the doubts in my mind thank you

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