I made a rendering engine

I don’t really have a name for it. It uses the Phong rendering model with some basic attenuation. It was a pain to get Roblox models in my engine. Had to write mtl files from scratch and bake normals. Speaking on normals, this is what a Robloxians normal map looks like, freaking weird right? It’s cause the industry standard is to have them flipped.

9 Likes

wow that’s really cool
how about Vulkan?

vulkans too low level for me, LOL

Vulkan is an extremely low-level graphics API that requires a lot more care and attention than even OpenGL does. It definitely wouldn’t be my first priority after getting an engine to work. :stuck_out_tongue:

it might’ve been very low but somehow I’m addicted with Vulkan since this API actually works different even though it boosts FPS than DirectX 11 and OpenGL that’s why i asked for it

yep it needs alot of stuff hopefully i see it in future