Hi there. I made a script in my game that detects exploiters with my anti-cheat on top of Hyperion, perma-bans them on every alt account, and crashes the exploiter. In the crashing part of my script, I made it to lag the exploiters and cheaters in my game in the laggiest, most computer-intensive way possible.
-- [RUN THIS IN A LOCAL SCRIPT SO IT ONLY AFFECTS THE EXPLOITER!]
-- RIP every single exploiters PC
local destruction1 = coroutine.create(function()
while true do
for i = math.pi, math.huge, math.pi do
print(math.atan(math.sqrt(i)))
end
end
end)
local destruction2 = coroutine.create(function()
while true do
local desc = workspace:GetDescendants()
for _, v in pairs(desc) do
local big = Instance.new("Fire", v)
local new = Instance.new("Part", workspace)
local big2 = Instance.new("Fire", new)
big.Size = 9999999999
big.Heat = 9999999999
big.TimeScale = 1
big2.Size = 9999999999
big2.Heat = 9999999999
big2.TimeScale = 1
end
end
end)
local function omega()
coroutine.resume(destruction1)
coroutine.resume(destruction2)
end
SS.SFX.Crashed:Play() -- a really loud "buzzing" sound to destroy their ears on top of destroying their PC. Kind of like the sound a Wii makes when it crashes.
task.wait(.05) -- time to allow the sound to play
print("death is eternal")
omega()
First question, is this against TOS to basically destroy the exploiter’s PC? I didn’t see anything about force crashing or lagging a cheater after I read the Terms of Service (like a good boy).
Second question, is this too cruel? I mean, like, is it unnecessary when I can do something less?
Third question, if the answers to the last two questions were “no,” how can I make this script better, or work more efficiently?
idk if its against tos but i think itsnot against tos not sure of that
i donot think a script will break an exploiter pc because roblox will crash for him and tho the intensive task willnot continue
i donot think its cruel at all who is really cruel is the exploiter that cheated in your game and saw all your game local scripts so he could cheat in it and break the fun for others
that is really good i think alot of exploiters will be scared to exploit again after they hear that
I do not recommend it, because if you accidentally destroy an inocent’s (e.g. lagging players) device you will probably start getting fame of a bad game. And the victim would sue you and make you pay for their broken device.
EDIT: This is if the is an automatic detector. If it runs when you click a button, good job
r.i.p. exploiters
one day I was playing drive cars down a hill I got so far and an exploiter done pushed me off. punish them, make them suffer, make them have to unplug their computer just to get it back working.
You should make this manual since a lot of people will get wrongly anticheated
Also, I think loud sounds are against the TOS (I’m not sure since i haven’t read it for a long time), so you should decrease the volume of that sound
no, it isnt, but if it triggers for an innocent person, you COULD get banned and even sued. im pretty sure the TOS of the company’s device has to allow an app to break the system. but i rather wouldnt implement it in-game.
lol that’s quite dramatic.. firstly if op does their exploiter flags correctly which is pretty simple then not a single innocent client should be harmed. If a client is harmed, well then they aren’t innocent are they?
And really, a Roblox player will sue him for destroying their pc? lol at best it just means they have to restart their pc if they’re exploiting. Their code wont cause a nuclear hazard
Not saying I agree with op but it’s not like he started ww3 *if he does it either
i’m pretty sure that an exploiter can just remove or prevent this relatively easily, while it isn’t against TOS (afaik) it is far better to have a server sided anti cheat (for things like movement to prevent things suchas noclipping.) and basic sanity checking on things
the only rule i can really say for exploiters is just: never trust the client if you can help it.