I made a wheel and imported it in Roblox, but I can see inside of the wheel and not outside

The Building Support sub-category is intended for all development support relating to architecture on the Roblox platform. This includes questions ranging in difficulty from extremely basic to even the most technical of issues.

You may present your thread how you choose, but you are required to answer the following questions in your thread;

  • What are you attempting to achieve? (Keep it simple and clear)
    I’m trying to make a wheel for a car.
  • What is the issue? (Keep it simple and clear - Include screenshots/videos/GIFs if possible)
    When I import the wheel in ROBLOX Studio, something happends, the mesh loads but it can be view inside of the wheel and not outside, an example:
    image
    This is how it looks in blender:
    image
  • What solutions have you tried so far? (Have you searched for solutions through the Roblox Wiki yet?)
    I’ve tried to put a texture, but it still doesn’t work, I’ve also checked the Wiki and it doesn’t help.

You may then include any further details.

1 Like

flip the normals
tutorial: https://www.youtube.com/watch?v=ui5kaAbLrso

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Try either solidify modifier (best results, but increases the tris count too much, see if it does)
Or
Flip the normals (MIGHT get worse results, better performance)

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Do not suggest to use the Solidify modifier!!!

Solidify is one of the worst solutions for inverted normals as it causes a large number of problems down the road!!

Please don’t suggest it, and correct anyone else suggesting it too.

3 Likes