Just like the title said made a nuke out of beams without cloning anything. Works perfectly fine and the outcome was better than i anticipated.
Planning to open-source it or not?
Wow that looks cool. Is it better for performance to instance.new new beams or just clone?
Looks really good!
I myself thought that the only “good” explosions visuals would usually just be ParticleEmitters or a big mesh, but that proves me wrong.
Keep up the good work!
way better for performance actually
will do one day, but first i’ll make a community tutorial on it
Did you uses beams for the shockwave? If so how did you do it?
Well since its gonna take me a while explaining, I rather to show you the code.
made a part, formed attachments in a circle and connect each attachment with beams, I set the beams properties and then use a loop tween and some math equations to give it a boom effect and a slight arc over the mushroom cloud.
Dang. So basically just make a bunch of attachments in a circle and then give them body velocity plus beams
well not body velocity, but i used a bit of math and lerping to move them
I have no idea what lerping is lol. Ive heard of it but I dont know what that is.
But I could probably still use body velocity right?
nope, attachments arent affected by bodymovers, only baseparts
Oh then I could probably use transparent parts in that case?
Or maybe tween them or something
You can definitely tween the attachments
ok good to know. Thanks
but in the video you see all those attachments are in a single part, so moving that single part with a body mover will move the enter cloud/ring
Looks epic. I like the detail, very good job.
Lerping is like tweening the objects.
They both have the same effect as far as I know, they are both creating new parts / Increasing the number of parts so I would image they carry the same effect on the game.
nope. only 1 part. I already thought this through