I made an in-game console for debugging

In-game console for debugging feedback


Hello world!

I made a custom UI debugger for my fps game (inspired by Valve's games) For very quick debugging while the game is running.. Lemme know what yall think

Itโ€™s not much for now, I only added in a printing/output feature that can handle simple strings and hexadecimal numbers. But I might add more in the future (tomorrow :pensive::pensive::pensive:)

Looks cool, but I have a question. Why make this when you have the console?

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You can give anyone a custom console in a game without giving them developer access

Roblox console also sometimes takes too long to type in
The only thing roblox console is good for is checking what has been printed in there or if there are any errors or warnings

(if u mean f9 roblox console, not the command bar)

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so its faster to debug and i want playtesters to tweak out the game settings without having custom permissions

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Update: I added a simple calculator system, lemme know what yaโ€™ll thinkโ€ฆ
Volume warning btw

Interesting, maybe not particularly useful but I see how one would need it.

Its pretty useful cause sometimes it can be quite tedious of starting the game again and then changing the values whenever youโ€™re debugging something, so I made this. And as an added bonus this can be a sort of developer console for admins and playtesters for the game without having to make them have developer access to the game.