Hi there, I’m @FireAtacck_GFX
I made this ugc concept in 07/07/2020
It’s my 4th UGC Concept - Bone Scythe
Please give feedbacks
Programs Used:
Blender for modeling, sculpting
Substance Painter for texturing
High poly version:
Final version :
Hi there, I’m @FireAtacck_GFX
I made this ugc concept in 07/07/2020
It’s my 4th UGC Concept - Bone Scythe
Please give feedbacks
Programs Used:
Blender for modeling, sculpting
Substance Painter for texturing
High poly version:
Final version :
Looks awesome, did you sculpt this with dynotopo in blender and baked the mesh map onto the mesh in substance?
Very good man! Honestly i’m more impressed with the skills of 3d modelers than scripters, props if you can do both!
It’s a great mesh, though the blade and the handle could use a little adjustments. The handle could be slimmer and longer, and the blade could use a bit of lengthening too.
The blade could be more orange to resemble flames. It reminds me of crimson.
Great work! I love the little video with an animation!
Yes i modeled it and sculpted it in blender but i dont prefer dynotopo. Im using voxel remesh for sculpting but sometimes im using multires modifier too. Then im using substance painter to bake high poly model maps into low poly model.
Thanks for info! And yes i can use a orange gradient
Wow looks really good actually, how long did it take you?
Wow great attention to detail, really love it, and would love to rick this thing.
Hmm, actually 1 hour for modeling and sculpting, and 30 mins for texturing but the animation took too long like 1-2 hours with rendering.
I don’t know much about modeling, but this is ready to be a toy code