local Players = game:GetService("Players")
local Player = Players.LocalPlayer
repeat wait() until Player.Character
local Character = Player.Character
local ReplicateStorage = game:GetService("ReplicatedStorage")
local IsHacking = ReplicateStorage.IsHacking
local Humanoid = Character:FindFirstChild("Humanoid")
local Hack
while Character do
print(Character:FindFirstChild("HumanoidRootPart").Velocity)
wait()
if Humanoid.MaxHealth > 200 then
Hack = "MaxHealth"
print("Hacker")
IsHacking:FireServer(Hack)
wait(5)
Player:Kick("Kicked for "..Hack)
end
if Humanoid.WalkSpeed > 26 or Character:WaitForChild("HumanoidRootPart").Velocity.X > 30 or Character:WaitForChild("HumanoidRootPart").Velocity.X < -30 or Character:WaitForChild("HumanoidRootPart").Velocity.Z < -30 or Character:WaitForChild("HumanoidRootPart").Velocity.Z > 30 then
Hack = "WalkSpeed"
print("Speed Hacker")
IsHacking:FireServer(Hack)
wait(5)
Player:Kick("Kicked for "..Hack)
end
if Humanoid.JumpPower > 50 then
Hack = "JumpPower"
print("Jump Hacker")
IsHacking:FireServer(Hack)
wait(5)
Player:Kick("Kicked for "..Hack)
end
if Character:WaitForChild("HumanoidRootPart").Velocity.Y > 80 or Character:WaitForChild("HumanoidRootPart").Velocity.Y < -80 then
print("Hacker")
Hack = "FlyHack"
IsHacking:FireServer(Hack)
wait(5)
Player:Kick("Kicked for "..Hack)
end
end
The character is changed every time the player resets or dies, for example:
Player character code: Character1
Player dies
Player character code: Character2
So everyime the player dies, reset the character variable:
Humanoid.Died:Connect(function()
Character = player.Character
if not Character then
Character = player.CharacterAdded:Wait()
end
end)
Note:
you shouldn’t be using:
repeat wait() until Player.Character
Instead you should use
Character = player.CharacterAdded:Wait()
Ok. but that is only called if player dies, how do i run it if player is alive?
You wouldn’t need to run it when the character is alive. Or if I didn’t answer correctly, can you elaborate?
So even if player did not die it would still run that function?
That function would automatically run when the player dies, no need to run the function manually.
Do i put the while in the function?
Use a player.CharacterAdded function instead so the script runs everytime the character respawns
That fixed the problem Thanks guys!