I made my first UGC models, any tips?

Hello!
I`m trying to get into the UGC program!
I recently started modeling hats n stuff but i got bored so i tried to make something new…
Every mask (except for the valk) is sculpted then optimized (retopology).

Thoughts?





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Impressive models. Were these screenshots in-game or from blender? The only thing I could say/ask is how do they look in-game?

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Well i got some questions for you if you don’t bother answering me, i also started recently and im trying to get into the program.

My questions:
1- Where and how did you screenshot this?
2- Do you know how much does it takes for roblox to reply on your demand to enter the ugc program? Because in the roblox post it says weeks, but in the community it says months.

Thanks.

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I uploaded all the models into roblox studio, the models meet the requirements.



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Hello!

i took a screenshot of every model in blender!

Some people i know got accepted in weeks some people still didnt recieve an answer after months :man_shrugging:

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i hope i get in weeks coz i don’t really can stay waiting for months, ig its not only me, but all of us, well i hope we all get accepted one day

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The valk looks even better in game. If you dont mind me asking, how did you get the accessories to fit to an avatar in blender so precisely? I know how to import an avatar into blender and I have the rig and attachments template already. Do the accessories go exactly where the attachment point is?

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Im using a plugin “Asset Creator”.

The plugin is doing all the work :slight_smile:

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Looks quite cool however, you should venture around a more unique UGC concept. The avatar shop is over-saturated with copy-and-paste design. Nonetheless, looks really befitting as an accessory.

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Thank you for the Feedback!

I will try to design more unique accessories in the future, quality over quantity!

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wow, that’s amazing, you’re good at this

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I got into the program maybe 2 months ago. They took 4 months to accept my application, and about 5 for a friend who applied a bit before I did.

Also the models here look great, my only criticism would be regarding the UV maps, they look like they could be made more efficient, increasing the quality of the textures you made

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These models look good. Nice job on them!

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