Looking for feedback!
local ConfetiCount = 40
for a = 1, ConfetiCount do
local Confeti = Instance.new("Part")
Confeti.Size = Vector3.new(0.8, 0, 0.3)
Confeti.Material = Enum.Material.SmoothPlastic
Confeti.CanCollide = false
Confeti.Position = script.Parent.Position
Confeti.CastShadow = false
local RandomColor = math.random(1,6)
if RandomColor == 1 then
Confeti.Color = Color3.new(1, 0, 0)
elseif RandomColor == 2 then
Confeti.Color = Color3.new(0, 1, 0)
elseif RandomColor == 3 then
Confeti.Color = Color3.new(0, 0, 1)
elseif RandomColor == 4 then
Confeti.Color = Color3.new(0, 1, 1)
elseif RandomColor == 5 then
Confeti.Color = Color3.new(1, 1, 0)
elseif RandomColor == 6 then
Confeti.Color = Color3.new(1, 0, 1)
end
local ConfetiBV = Instance.new("BodyVelocity",Confeti)
local ConfetiBAV = Instance.new("BodyAngularVelocity",Confeti)
ConfetiBV.MaxForce = Vector3.new(1,1,1)*math.huge
ConfetiBAV.MaxTorque = Vector3.new(1,1,1)*math.huge
ConfetiBV.Velocity = Vector3.new(math.random(-100,100),math.random(70,100),math.random(-100,100))
ConfetiBAV.AngularVelocity = Vector3.new(math.random(-15,15),math.random(-15,15),math.random(-15,15))
Confeti.Parent = workspace
game:GetService("TweenService"):Create(ConfetiBV, TweenInfo.new(1,Enum.EasingStyle.Exponential),{Velocity = Vector3.new(0,-5,0)}):Play()
task.delay(3,function()
if Confeti then
game:GetService("TweenService"):Create(Confeti,TweenInfo.new(1),{Transparency = 1}):Play()
task.delay(1,function()
if Confeti then
Confeti:Destroy()
end
end)
end
end)
end