Is the handling smooth?
What ideas do you have?
See potential with it?
Is the handling smooth?
What ideas do you have?
See potential with it?
I just had a quick go of it, and here’s what I think of it:
I love the core concept of this game. I have not seen an idea similar to this before on the platform. However, I think a few elements could be improved upon.
For example, the difficulty. The game is very easy as of now. The only way to really crash is loose focus for a second or so. I reckon this could be improved via adding obstacles such as moving boulders, or AI driven cars.
I also think the game lacks in terms of Visual and Audio FX. If you were to add some vibrant, arcade-like style sounds and visuals, it would make the game much more appealing. If you want an idea of what I mean, think of the ones from Mariokart.
Another way to improve gameplay would be to add things such as power ups down the level, which would maybe make you invincible for 3 seconds, or make you slower so you could navigate easier and have more precision with dodging obstacles.
Cosmetics such as car shape or colour would be a nice touch, giving you something to work for.
Overall, I think this game has potential, and could be a success. Just consider some things I noted here, and I’m sure you’ll start pulling some players, and possibly Robux.
EDIT: Also, why are private servers 200 Robux? I see this as a party game to play with friends, and to ideally to do that, they’ll probably want a private server. Consider making them cheap or even free.
I am not a developer, I am just a normal player. In my opinion, I think you need to make the render distance longer, every time the floor is just rendered 2 seconds before you go off the map, if you have a high ping, you will fall into the void due to the rendering problem. Also, I have experienced a sudden tree appearance due to the rendering.
I would also recommend adding more trees or make the map thinner, it is too easy to dodge trees.
Also making players can’t collide with each other is important, it is easy to get stuck and cannot dodge tress.
In conclusion, I would recommend you to make more maps, make harder obstacles and fixing some minor bugs, but it is actually a fun concept
I love the game, but for an unknown reason I cannot seem to go up in the flying stage. Perhaps a bug on your side?
In the flying stage ur only allowed to glide.
Due to the game already going at a 10 degree slope.
Pressing spacebar makes u fall slower and pressing shift makes u fall faster
The maps sometimes load in slowly because of a buildup of lag which should most certainly be fixed by now.
I’ve added a garbagecollector counter to keep track of memory leaks.
I believe that when you hold space, you’re supposed to go up.
If you don’t have enough altitude to get to the landing, you will just fall under the map.
(i accidentally posted it again)
Amazing game! Its really fun!! I do have one question though. How did your game get so big. It has 80 plus playing every time I check how much people are playing. It has 2 million visits. How did you make a big game like that?
Very fun! I enjoyed the cartoony graphics but the lobby was a bit boring (as is with most round based games). Improve the lobby with some fun physics playground maybe, and its a pretty fun game. Reminded me of those minecraft maps where you drop down.
Dude your game has almost 3 million visits. Enough said!
Quote: “See potential with it”
A year later response: Well, it’s got like 3 million players and 100 concurrent players
I would say that’s a demonstration of potential
The game got so big because I was spending on advertisements until a youtuber called sketch noticed the game and played it.
How did I make a big game like that?
Long story short.
Advertisements until I got lucky and found a good builder and artist called @Seyzal
Advertisements until I got lucky and sketch the youtuber played the game and did a video on it.
(it’s not really luck though it’s more patience)
How did I get advertisements?
I was doing scripting commissions and selling electronic music I created.
These 2 things gave me the robux to advertise my game and grow the playerbase.
How to make a good game?
Imagine something you’d enjoy and find 100 other people who can enjoy it.
Build it.
Alr time to waste all my robux in advertising
spend like 800 a day on ur game and it will slowly grow exponentially. Rather than 10k a day which is riskier.
The thing is I only got 3k robux…