I made this scythe ugc concept since i was bored

scythe

11 Likes

Looks really good, i like it, could be a bit bigger though.

Looks great, however, the staff(i think you’d call it that) looks pretty flimsy. Girth it up a bit.

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Wow very realistic (even if I don’t have a scythe at home so I’m not an expert lol)! You made it on blender?

2 Likes

this is actually really good!
try to add a bit of cuts and bruises on the blade, makes it look more old
nothing really to criticize, but im interested in the reference images you used

1 Like

This looks really bad, I dont know what else to say.

Without even having seen the actual topology of this mesh, i can only anxiously imagine how incredibly messy it is. Judging from the way the smooth shading is reacting with your mesh, it really does not look good for it.

And yes, the handle is unrealistically thin and flimsy, and yes there is litteraly no texture on the model, but without at least a decent topology this mesh will not be useable for anything.

I suggest you learn from your experiences with modelling it the first time, and start all over from scratch with it to try and make it more clean a second time. If of course you plan on using this for something.

2 Likes

i agree with it being bad since it’s just smt i made when i had nothing to do but what’s a typology?

Oh sorry, minor spelling mistake. I meant “Topology”, not typology.

image

1 Like

Thanks for the constructive criticism too