i made them for both status and passive effects.
feedbacks are welcome here
i made them for both status and passive effects.
Nice effects.
All I can say is maybe try to add different shades of colours maybe but everything else looks great!
They look great! Perfect for an RPG game I think. I was wondering, are they for sale?
The slow effect was confusing at first. Maybe make the snails smaller? I don’t really know.
Yeah the snails do seem to draw bit to much attention in my opinion.
the snail looks weird and other than that its good make chaos have more darker and reddish blackish purplish colors and remove blue yellow and green from it
let me compare the two effects confusion and slow
the same is that both of them slowdown entity, and the different is:
-confusion: make entity wander and lose the track of its target. confused entity cannot attack
-slow: reduce entity’s attack speed by x%, and slowdown its projectiles (TBA)
note: the snail I borrowed from library is way too large for special mesh so i scale it down to nearly 99% (vector3.new(0.01, 0.01, 0.01), yet it depends on adorneed part) and this is what i can deal with it
the chaos effect was meant to be “stackable”, not a single/separated effect, which means an entity can have more than one elite effect. however, no additional duplicated effect to be stacked
maybe dont use instances or if you do dont constantly make new ones and instead recycle them and just have them go up disappear teleport back down and reappear. Only reason i say this is because if the game has like 20-30 players and they are all having these buffs its gonna get laggy fast.
i don’t think my game will have more than 10 players per server as it is supposed to be wave survival, not pvp. plus, the effect like that will only apply to enemies in a small chance (depends on game difficulty however) by the time they spawn, yet the spawning caps are from 25 to 50. so that would not be a big deal for me
however, i would optimize it if it happened
ok i was just saying in case. Because some games do that with a lot of players and its super laggy
The fear one looks more like poison to me, I’m not sure what I’d recommend to change it to.
Other than that, looks great!
it barely looks like poison when an entity doesn’t have a green fog aura covering entire body, not emitting behind it. btw, thanks
yea, i know. btw, i had recreated elite effect since it looked ugly and poorly performed like you said (although it was not a big deal for me)
It would be good if speed was faster than the rest but all in all it is very good. Also maybe change the expressions on the faces.