I need a bit of help and feedback creating a Dash Particle Effect

  1. What do you want to achieve? Keep it simple and clear!

Hello everyone :wave: . For the past few days I have been learning Particle Emitters. I think they’re very cool and interesting, and can add a lot to a game. I want to create a dash effect with particles. I just want to make the smoke or the dirt nothing else I just want to make the brown looking particles exactly how is shown in the reference., although it would be nice if you could give me some online guides or links to study on making the lightning and those other effects. Thanks in advance :slight_smile:

This is what I’m referencing to create, the goal: https://gyazo.com/b44e25255bdce19d79f7e537041ae53e

This is what I got so far: https://gyazo.com/0aefb5c89ef256d57ef1f3f2e160a11c

From another perspective: https://gyazo.com/7f5676c1de90621c6ae678c1ae26e1d9

So far I know how I would teleport the player, with CFrames. I used a simple script to time the “Emit:()” function on the particles. That’s all I got so far

  1. What is the issue? Include screenshots/videos if possible!

Well I tried my best to replicate it but I just don’t know how to make it look good and natural or similar to what I’m referencing. I’m sure I’m doing the brown particles wrong…When I look at the particle effect it looks way off.

If it helps, here are the screenshots of the Particle Emitter Settings:

The ring looking particle: https://gyazo.com/dd2bc482edd4d3d3d132b70368029dc0

The line looking particle: https://gyazo.com/7c68198ca88a0969104d3dda531e7b58

  1. What solutions have you tried so far? Did you look for solutions on the Developer Hub?

Well I tried googling “Dash VFX” if I could find some good examples on how it’s animated but so far I haven’t gotten promising results. I tried looking at the developer hub but haven’t come crossed articles to what I’m looking for. So I’m clueless about what to do as of now.

Ps: This is my first ever post since I joined the forum. So if I say some wrong things or do something incorrectly, I apologize. Please stay patient with me. Thank you :slight_smile:

1 Like

Well in the reference you can tell where you are going to go. In your version it looks like you are not even moving you teleport so quickly.

I get that in the reference it teleports as quick, but in that one you have the red line to show where you will transport.

Oh so what you’re saying is that in the reference the player doesn’t teleport? it’s more like the player is instantly moving from one point to the other and it’s fast enough for the camera not to render it, is that correct?

For example u can use a script to make the player move like this
for i = 1,20 do
local player.HumanoidRootPart.CFrame = player.HumanoidRootPart.CFrame +CFrame.new(0,0,1)

insted of using
local player.HumanoidRootPart.CFrame = player.HumanoidRootPart.CFrame +CFrame.new(0,0,25)

Yeah, you can barely tell that he moving. If you did not have the background you could never tell.

Okay that’s very helpul, i’ll be sure to apply those changes. Still i don’t know what to do about the particle :frowning:

It looks like you are using the default Roblox particles try using some different ones i think that would
really change what everything looks like

In his video it seems like he used the smoke effect and change it to brown

I could try and change the particle texture if that’s why you’re referring to. But I think the problem is how the particles spread it’s very different from the reference when they emit. Would you happen to know an excellent way to make them spread like the reference?
By the way ill try and use the Smoke Emitter effect as well and see if I get better results.

Update: I tried using the “Smoke emitter” and it’s very slow and limited.