I came across MessagingService a couple days ago, and am still a little but confused on it, and exactly how it works. Would anyone be kind enough to give a detailed explanation?
For example also, spawning a part for all servers with messagingservice as an extra if anyone can.
Why do you need a detailed explanation?? I just use the docs for every question I have it doesn’t leave anything out from my understanding. Just try coding it or copy someone else’s code ( if you want to learn it type it out ).
docs: MessagingService | Roblox Creator Documentation
That’s what I’ve been doing and why I need an explanation, because its hard to understand, especially if you want to pull complex functions through.
well the basic idea is that you are able to publish a message with a tag “Topic”
and every SubscribeAsync takes the message if the topic is the same
Is there something specific you don’t get about it? I don’t really know how to explain this in detail.
Well I understand that for the most part, thanks, but it’s just the function part I don’t get, first there’s a callback on
:SubscribeAsync(), and then there’s also a message for
For example, how would I go about making a part like this, would this be good?
local Players = game:GetService("Players")
local messagingService = game:GetService("MessagingService")
local part = Instance.new("Part",workspace)
part.Position = Vector3.new(0,0,0)
messagingService:SubscribeAsync("DonationTopic", makePart) -- callback here
messagingService:PublishAsync("DonationTopic") -- message here, purpose i dont understand if we are using a function
Or would there be a better way?
Well that looks like it would work. I don’t think it requires a message for the function to be triggered.
and this should work for all servers with this messaging service connected to a subscribeAsync.
You could try passing the donation amount through the message or something
it would just become a parameter on makePart(message)
and it would be like message.Data or something
But yeah this is the idea for messaging service just a subscribe and publish to talk to every server
MessagingService messages travel across all servers, each server can hook a function with SubscribeAsync and a server can call PublishAsync to call the function each server hooked
I see, thank you both. So PublishAsync doesn’t necessarily always require a message, unless dealing with certain parameters?
Well I havent tested that, but I assume it would send an empty message to all servers.
So it probably works, but if it doesnt just send “hi” or something lol I guess that could be your “empty publish” lol