I need a help to make a "isometric cam"!

I’m making a old car game and I gonna do a isometric cam but when I get inside a car, the cam back to normal!
I’m using A-Chassis to make the cars.

I use a little script to do a isometric cam (works outside the cars)

local offset = Vector3.new(-5,30,15)
local fieldOfView = 90
local player = script.Parent.Parent
local camera = game.Workspace.CurrentCamera
local runService = game:GetService("RunService")

camera.FieldOfView = fieldOfView
local function onRenderStep()

	local playerPosition = player.Character.HumanoidRootPart.Position
	local cameraPosition = playerPosition + offset
	camera.CoordinateFrame = CFrame.new(cameraPosition, playerPosition)
end

runService:BindToRenderStep('Camera', Enum.RenderPriority.Camera.Value, onRenderStep)



I accept any suggestions!

You can’t get isometric rendering in Roblox, but you can get really close with a very small FOV. You’ll just need to set the camera distance to a proportionately high value.

See Creating an Isometric Camera.

1 Like


It worked very well
:+1: