I need a idea to make an viewmodel for my game

Hello, I am currently trying to make a Call of Duty fan remake FPS on Roblox, and i don’t know any ideas to make any viewmodel, such as the guns viewmodel, pistols, etc.

How should i do the viewmodels? i mean, what are the types of the viewmodels? Also, the type of viewmodel I want to do is that one type of viewmodel that uses CFrame, and not the other type of viewmodels that uses SetPrimaryPartCFrame().

If you have any ideas, please tell me, and please, don’t type an entire script.

Usually your view model is going to be… well, a Model, so you need to move it using SetPivot which is the new replacement for SetPrimaryPartCFrame.

You can use rig-based keyframe animations that you author just like other rig animations like walk cycles or w/e using the official animation plugin. This means you don’t have to manually set the CFrame (as much) because animation tracks handle most of that for you.

Another approach is procedural animation which lets you simulate the movement on the fly according to physics principles. In that case you’ll be working a lot more with CFrames.

I do not quite suggest to use a ViewModel for this, because roblox’s viewmodel rendering is quite bad, the lightning does not look anything like the one in game.

Instead I suggest to attach it to the player’s camera.

@ThanksRoBama Oh, okay, thank you!

Yeah, i have now noticed it, my bad lol.

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