Hey everybody,
Ive been developing a new game with a team called “GHOST” for the past month. Essentially, this game is a remake of the old game “Possession”, adjusted, polished in attempt to fit today’s standards. In about 1-2 days my development team and I are planning to release it. After years of failed games, I’ve realized something in common, without a set playerbase/community, or relevance of a game, there’s nothing really to push your game to popularity. The game could be great, but without an abundance of players, to some players it seems the quality of their experience of the game would drastically drop. Is there a solution to this?