I’m developing a grand strategy game, similar to Hearts of Iron 4, but with a chronological focus on the 13th century. The map is divided into administrative units for each nation to ensure gameplay diversity. However, I’m facing issues with the boundaries of these administrative units; they simply cannot connect properly.
are you importing them from blender? if you are, just import them with location and size properties.
issue seems to be with location and scaling. why not manually tweak their size and position anyways if the solution above isn’t viable?
Yes, I import maps from Blender. In the screenshot, I marked in red the Kingdom of Croatia and Slavonia, which was part of the Kingdom of Hungary in the SVG file. After that, I added the administrative units of Croatia and Slavonia and now I am working on their connection with the administrative units of Hungary, so that later I can correctly use the administrative structures of Austria-Hungary of the 19th century.
Everything is loading fine for me. The whole Kingdom of Hungary and the Kingdom of Croatia and Slovenia with their correct positions, that is, like this:
if the borders match up perfectly according to the meshes from the map data you got, then just position and scale them to match up. it’s just a matter of being precise.
no not that i know of. this seems to be a pretty specific scenario so i doubt much resources exist for these situations except tiresome, cumbersome, gruesome, and manual unpaid labor.
More precisely, they already exist, but they are not enough to properly connect these boundaries. So how can I create more of these anchor points? And how to snap one anchor point to another anchor point of another 3D model?
this wouldn’t work in so many ways, i mean even if you do snap to these “anchor points” as you say, (i’ll assume you mean the origins) you’ll still need to scale them. it’s as simple as taking the 2 seperate parts and select every section in them to scale all of them at once.