The game I’m working on requires the player to create a server where each server stores tons of data, including every player data that joined the server and other data like NPC’s location, etc…
My current understanding of the datastore limit is that you can have infinite keys, but the value of each key is capped at 4MB.
So my question is, what if the value of the key is a table. Below is an example of what I mean.
Each key in a Datastore has a 4MB limit, a Datastore key refers to the key used in functions like GetAsync and SetAsync. Every character takes up 1 byte, it’s extremely unlikely that you will ever hit the 4MB limit.