I need feed back about my model [i'm new 3D artist]

I am a person who loves cute models and I used to use blender only in builds, but now this is the first time I have made a rig in my life.

I mastered programming, vfx, building, UI but i need to learn about blender more so what you think?

ignore the hands





13 Likes

what do you mean you need to learn blender more this is peak

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i’m still can’t understand bones and others that what i mean about learning blender more

3 Likes

This model looks very good! It’s detailed and pretty realistic! How long did it take to model? Will you make more models? How long have you been modeling for?

1 Like

i’m still can’t understand bones and others that what i mean about learning blender more

bones are the building blocks for creating a rig. they allow you to deform some parts of a mesh, which is useful for animation

gonna give you a tip about bone weights. you probably have used Automatic Weights while parenting the bones to your character

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blender usually does a good job with setting weights for each bone, but sometimes it artifacts like in this case:
ScreencastFrom2025-04-2120-12-23-ezgif.com-video-to-gif-converter

to fix this, click the character mesh, and select Weight Paint
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select the offending bone with this menu
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bit of influence on the torso with the left hand, so i set the Weight to 0, and paint to remove influence on the torso

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it helps that you have Vertex Groups defined on each limb/torso, because you can select the verities to be affected by the paint and use Paint Mask

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problem solve

ScreencastFrom2025-04-2120-24-53-ezgif.com-video-to-gif-converter

3 Likes

hello three dimensional artist, these models are actually very nice for a new person like you. bruh I can’t even model a vase

Only thing I can think of is the fact that ROBLOX has some triangle or vertex limit. The smoothness of the mesh might put you over. That said I don’t know what it is for avatars. Maybe a bit more contrast between the bottom of the leg and the sock? But yeah, I’d kill to be able to make a mesh like that.