Continued Feedback for the random game i am about to make
FAQ: Are you making inspiration about Doors? A: NO.
heres the link for gameplay
Continued Feedback for the random game i am about to make
FAQ: Are you making inspiration about Doors? A: NO.
heres the link for gameplay
the file is literally large and i have to compress it
This game looks good so far! Great job on it! When are you planning on releasing it? What will it be called?
i dont really know but the planned date is halloween i think
I cant give you the name because its confidential
EDIT: Nvm, i changed my mind its Extreme Ding Dong Ditch
I feel there could be a better way to choose options for the door Tbh, but looking great! I would like to be mentioned in any updates from this game
I’m adding that you can air kick the door
when you air kick the door, it creates a very loud noise so the student will open the door and confused but frustrated
I mean instead of using the proximity prompts, I feel it causes clutter. Maybe to make it better you could make it so that you have to choose in your inventory the default option in the door and a custom prompt (like bloxburg), and when you click on the door and not the button like bloxburg it shows more options.
Yeah, but i feel like putting keybinds on a door instead of clicking it
Your misunderstanding what I mean, for example, because someone wants a default (like air kick you were talking about), that could be the default that shows on the prompt and is activated by E or smth. If they want more options they could click ‘M’ or a button for mobile players. Then it expands like Bloxburgs to show more options plus there keybinds.
random can make your game more funny
it’s good