So I am making a game where there are 2 teams and once each one has reached 3 players the round starts. The issue I am having is when the players are waiting they have a screenGUI that says “leave” so they can leave the game queue. Once the game starts I am trying to make the screenGUI disappear. So I have a server script in the workspace and a local script in PlayerGui. this is the server script.
local players = Team1:GetPlayers()
local player1 = players[1]
local GameStart = ReplicatedStorage:FindFirstChild("GameStart")
local gui = "LeaveCourt1Spot1A"
GameStart:FireClient(player1, gui)
and this is the local script
GameStart.OnClientEvent:Connect(function(player, gui)
wait(3)
local gui1 = player.PlayerGui:FindFirstChild(gui)
gui1.Enabled = false
end)
The error I am getting is attempt to index nil with findfirstchild.