This is probably by far the hardest multi section scripts (for now) I’ve ever done and I need assistance debugging. I have tried multiple attempts (on my own) and I could just not figure out what is causing these problems.
Note: They are all server scripts.
View to see the scripts
For the first one, it’s name “DestroyScript”.
local StarterGui = game:GetService("StarterGui") local ScreenGui = StarterGui.ScreenGui local serverScript = ScreenGui.Frame.TextLabel.Script local serverScript2 = ScreenGui.Frame.TextLabel.DestroyScript task.wait(6) print("ACTIVATING SCRIPT") serverScript.Enabled = true ScreenGui.Enabled = true serverScript2.Enabled = false
The other script that is causing a problem is a workspace script.
local StarterGui = game:GetService("StarterGui") local ScreenGui = StarterGui.ScreenGui local serverScript = ScreenGui.Frame.TextLabel.Script local serverScript2 = ScreenGui.Frame.TextLabel.DestroyScript local sound = workspace["Bensley - Vex"] local function SCRIPTACTIVATION() if serverScript.Disabled == true and serverScript2.Disabled == false then local plrs = game.Players:GetPlayers() for _, plr in pairs (game.Player:GetPlayers()) do plr.Character.Humanoid.Health = 0 end workspace.SpawnLocation.Enabled = false workspace.SpawnLocation2.Enabled = true sound:Play() else print("NOT ACTIVE.") task.wait(1) end end while true do task.wait(0.05) SCRIPTACTIVATION() end
Here’s a video demonstration of my issue as of right now.
For context, I’m trying to get the workspace script (The 2nd one) to only run when both “DestroyScript” and Script in
StarterGui.ScreenGui.Frame.TextLabel are disabled. DestroyScript works but it doesn’t enable the ScreenGui at all or even let alone the workspace script run. The workspace script runs instantly and assumes that both “serverScript” (The disabled script in StarterGui) and “serverScript2” (The first script in the view to see scripts) are both disabled instantly, causing it to run immediately, which is not what I want.
For context of what I’m trying to make, I’m trying to make 3 scripts that first, the workspace script will detect when 2 scripts are completely disabled so it can run, disable the first spawn location and enable the other one, killing the players immediately after the 2nd script (Script in
StarterGui.ScreenGui.Frame.TextLabel) is disabled as the “DestroyScript” is also disabled.
The problem is, the workspace script (the 2nd one) immediately runs upon a player joining and bugs at when the player dies (which also needs debugging at line 10) and “DestroyScript” refuses to enable
ScreenGui (Which is seen in the video I posted, when it prints
SCRIPT ACTIVATED but does not show the ScreenGui). I’d like it if anybody told me what the issue was and help me debug the scripts, as I tried to do it multiple times (around 20 times) from changing to LocalScripts to ServerScripts, which made things worse and now I would like to just stay at ServerScripts, because the Gui is global for everyone and the event of players being killed to respawn to the 2nd spawn location is intentional. Please help. Thanks!