Hello there. this topic is about 3D modelling, rigging and animation. So I’m new to the 3D Industry and I’m trying to integrate myself into the Roblox dev platform, however, I’m unsure about Roblox Studios limitations and where to start.
These are the problems I don’t understand:
What are the limitations to take in consideration when modelling. for example, the number of vertices for a mesh to add inside of Roblox Studio.
what’s the differences between animating inside of Blender or Studio, or if there’s any advantages/disadvantages between the two.
And lastly rigging. I know you can rig and animate in Roblox Studio, however wouldn’t Blenders overall workflow be more efficient.
This is work for my project - Sorry if I didn’t crop the images.
You have a limit of 10,000 triangles for each mesh part in Roblox Studio. There are no limitations for materials and textures as you can use ROBLOX materials or make a custom one with surface appearance.
Another thing to not about textures is that currently you can only upload images at a max resolution of 1024x1024 and the files get rather severely compressed.
PBR materials are in the process of being implemented into roblox’s engine which includes normal maps.
Normal maps can be an incredibly efficient way to fake extra surface details so that your mesh can’t be much smaller and more efficient. If you have the time I’d definitely look into Normal Texture Baking in blender for this.