I’m making a voxel-based game, and all the assets are pixelated like this:
but not shaded like so. Just simple materials
Without revealing too much, the game is going to have some simple effects in it, such as water splashing when players touch the water, lava from volcanoes, waterfall splashing, trails, smoke, etc. (all voxelated)
But…I’m not sure how to approach this.
I’m thinking of making the animations then exporting them as FBXs, but…not exactly sure how to do this and if it’s the right way to do it.
Such as how to make the vfx pixelated, and…I’m quite new to making VFX, and this game is going to be a solo one.
Especially how to do export the animations, an idea that ran through my head was to import each separate frame as a build, and then put them together, but that’s long…
Or I could export them as a modifiers animation (plugin) and put them in roblox.
But I’m stuck. And I don’t want to try something and have it fail, (though that is a good way to go) as it seems it’d take ages to stumble upon the answer (though i bet it’s going to be something simple I overlooked).
Can some kind-hearted developers help me sort it out in my mind?
Also if this topic is in the wrong category please let me know, like if it should be in #help-and-feedback:art-design-support or something.
Thank you!