I’m having trouble at determining if the player’s mouse is actually entering TextButtons without any other TextButtons overlapping it. Here’s a simple demonstration of TextButton.MouseEnter triggering even though that button is being overlapped by another button.
Has anyone ever thought of a way to check for any buttons that are overlapping, just like how TextButton.MouseButton1Down, TextButton.MouseButton1Up, and TextButton.MouseButton1Click does it?