Set the welded part to massless
Like both the parts or only the part containing the constraint?
Both welded parts
Summary
Chhhaarrrs
Not working, although if I touch it it gets unanchored.
part2 is part cloned?
local part = game.ReplicatedStorage.Couch
local part2 = part:Clone()
yeah, part2 is cloned part of part 1
then aren’t u just unachoring only one part?
I did, but does not work. I did unanchor part1
is that thing u want to clone, is a model?
No, it is a meshpart. Also I have made the killbrick its child
Oh well, try setting the part:SetNetworkOwner(nil)
oh then weld the kill thing to the mesh part and make both of them un achored
local part = game.ReplicatedStorage.Couch
local part2 = part:Clone()
script.Parent.ClickDetector.MouseClick:Connect(function()
local part2 = part2:Clone()
part2.Anchored = false
part2.Parent = game.Workspace
part2.Position = Vector3.new(23.217, 64.838, 90.85)
end)
Actually is part2:SetNetworkOwner(nil)
Yes! It worked, thank you so much! But it stacks 3 couches then falls to the ground
You’re setting the property of part2 which is not the part you cloned. Give the cloned part its own variable and adjust the properties off of that.
local part = game.ReplicatedStorage.Couch
local part2 = part:Clone()
script.Parent.ClickDetector.MouseClick:Connect(function()
local part3 = part2:Clone() -- part3 = part just cloned
part3.Anchored = false
part3.Parent = workspace -- shorter way of game.Workspace
part3.Position = Vector3.new(23.217, 64.838, 90.85)
end)