So I’m making a VR game, and the method of choice for locomotion is a ball that rotates, which gets the job done very well.
However, when it comes to crouching and hitting walls, it only collides with the ball, meaning the head/VR headset goes through parts that are too low.
I know I have to make a hitbox, but I have no idea how. The closest I’ve gotten was using welds, but since the ball rotates the hitbox rotated with it. I have searched across the DevForum for something similar at all, but have found nothing that can help. I do not understand CFrames that well (I know it’s a bad idea to code VR without good CFrame knowledge) but I assume I have to cancel out the rotation or something like that.
If there is a post out there that I didn’t find, sorry about that.
In short, I guess I have to cancel out the rotation, pretty much have a weld that only welds positions