I need help making a Vehicle

I have been trying for a bit too long now to make a very basic truck that has one purpose, to go from point A to point A, and I never thought I’ll be having an excruciating amount of problems coming along the way. If surface hinges were not depricated, this might have been a bit easier. I just need guidance on how to make said truck, I tried using BodyMovers but they introduced so much instability, I tried using hinges and cylindrical constraints but they also caused me many issues. I looked at other Vehicles in the explorer but they wore so complicated that making any change to them to look like a Truck is beyond me. Can someone please guide me to the simplest way to make said Truck, something that goes from PointA to PointB with no glitches or instabilities.

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I managed to make hinges with current studio recently, you need to use old hinge parts where you can change the surfaces, try looking for a simple car in toolbox then you get its components and assemble it inside the truck.

I tried that, if I move the parts in those cars, the connections break.

Try following this but instead of creating/adding hinges to the wheels just use the wheels from the basic car then follow the steps this tutorial says.
EDIT: I also found a recent tutorial

I already tried both the tutorials, Hinge Surfaces are depricated I believe, vehicle seat no longer shows anything in the AreHingesDetected.
You can also tell the video is old because you could still see the surface properties of parts.

Not sure if it would work but why don’t you try connecting wheels to the car with a BallSocketConstraint and with the VehicleSeat Properties you make it rotate.

This wouldn’t work because the wheel would be very much unstable and will rotate freely.

Check LimitsEnabled and TwistLimitsEnabled and the angle properties, they will prevent the wheel to move in certain directions and eventually lock in completely.

So that would just make it back to a HingeConstraint really. Here is the issue btw:
https://gyazo.com/c0114d19e751d4ed596d7b7480d5a77c

I think that’s because the truck is touching the wheels, that applies weight to the wheels which glitch around, it should be enough to move the wheels more down.
EDIT: It’s not really touching it but I think the bug is caused by the truck body being too near to the wheels

It does that even without the chassis on it.

There’s probably too much mass on the truck, try make the truck wheels go more down for testing.

Are you trying to alter an already existing chassis and getting rid of the body of that car? Is your truck also a mesh or made of parts?

My truck is just a bunch of a parts I structured together, I am not trying to alter anything, I am just trying to make a functional truck.

But you are trying to put it on top of a chassis yes? Just to be sure, are your parts compiled into a model? If it was a model it would appear in the Explorer as 3 colored bricks for an icon.

I am sorry I don’t understand what you mean by ‘put it on top of a chassis’, what am I putting on top of a chassis? The truck is already made, it just needs to function, and yes it is a model and within the latter are other models to keep stuff organized.

Maybe I’m just tired and I’m the one who’s not understanding fully. I thought you were trying to make a truck model that players could drive hence you needing it to get from point A to point B and you were struggling with a chassis that wouldn’t hold said truck. Forget I said anything. Sorry I wasn’t much help.

If players can drive the truck, that means I can fire the player commands to drive the truck and make it automatically go from point A to point B, so I still need it to be driveable but no player will be driving it really, scripts will be driving it, the latter is not the hard part.

i saw the problem its kinda bit intresting. i think wheels getting glitched due to the body part , or another thing im not sure about that.

I can confidently say it’s not the body of the car, because it does the same thing even without the body.