*local TNT = Instance.new(“Explosion”,workspace)
repeat
if script.Parent.ClickDetector.MouseClick then
TNT.BlastRadius = 10
TNT.Position = Vector3.new(219.64, -19.225, 201.65)
wait(5)
end
until true == false*
when i didnt pressed the button and when i load the game it boom already
script.Parent.ClickDetector.MouseClick:Connect(function()
local TNT = Instance.new(“Explosion”,workspace)
TNT.BlastRadius = 10
TNT.Position = Vector3.new(219.64, -19.225, 201.65)
end)
How about this?
What you’re doing is if there’s event MouseClick , proceed. (I actually don’t know how this works.)
So, event is when something happened, such as MouseClick is when someone clicked ClickDetector, this event fires.
2 Likes
reygenne1
(chipgenne1)
November 5, 2020, 9:13am
#3
thats not how it works, use a function like “script.Parent.ClickDetector.MouseClick:Connect(function()”
2 Likes
oh
thank you i will try it if it work. Thank you