I need help removing the animation's influence from a part

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    I have a weapons sytem that uses CFrame:Lerp() as its base for aiming. Within the weapon’s model the aimpart is stored and the aimpart is lerped to the humanoid root part. This is fine with most weapons so I’ve overlooked it until now, weapons that have animations between shots like bolt action rifles ect. take the influence of the animation and do not stay in place. My question is: is there a way to remove the animations influence on a certain part, Isolate the CFrame’s position so the angles are not taken into account when lerping, or is there a better method of aiming using an aimpart. I’ve tried a few ways I’ve seen on the fourms to isolate the position but nothings worked. I’ll link a video, any help or suggestions are appreciated, thank you! :slight_smile: