I need help understanding image labels

Rant

A lot of the image label’s property’s don’t do anything, or make the image invisible. Like, what the heck does the “image rect offset” do? If I make the value to ANYTHING above 0, the image is gone. I’ve tried 0.001, but it makes it invisible. And how do I even use the “slice” “scale type” thing? it’s so confusing and it seems completely pointless and useless. Oh yeah, what does the “size constraint” do? Nothing. Idk. Layout order? Who knows! Another useless scale type is “tile”. How do I use it? Just to stretch the image? Bruh. Note I am using this on a billboard gui, because I am trying to re-invent particle flipbooks. I have images that are like 2x by 7x or whatever, and flipbooks cant do that, so yeah billboard gui’s it is. Oh wait nevermind image labels are weird.

Please help me know what an image label means how to use it how do to I use it?
What I am trying to do is use billboard gui and image labels to make my own particle flipbooks, is it possible, HOW DO I DO IT!

Hello!

Have you considered looking at the article on the Developer Documentation?

It should be useful when trying to understand the roblox engine.

Well this did help like a tiny bit but still, why does image rect offset completely hide the image?
*image rect size too

Oh yeah and how do I even use any of the scale type things? I’m thinking the slice one might be able to help me but idk how to use it.

edit: never mind the slice thing is weird

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Taking a look at this should help.

It has the possibility to hide or partially hide an image.

Slice is very weird, I don’t really suggest it.

Well anyways thanks for the suggestions, but I still don’t understand why the rect offset and size make it invisible, but I basically am done with the particle emitter. (It looks really good and since it has different y levels it has some randomness to it!)

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