I’m currently working on a racing game, for those of you that aren’t familiar with the common flag system, there’s this thing called a blue flag that is shown to racers every time another that is a lap higher is behind them so they can let them pass without interfering… on my game i want to replicate this, i got the script to show the gui when another person is close, but i can’t get it to interact with the leaderboard here’s what i have so far:
while true do
wait()
for _,v in pairs(game.Players:GetPlayers()) do
if v.Name ~= me.Name then
if v.Character then
local tor = v.Character:findFirstChild(“Head”)
local lp = v.leaderstats.laps
if tor then
local di = (me.Character.Head.Position - tor.Position).magnitude
if di < dist then
if laps < lp then
Flag.enabled = true
end
end
if dist < di then
Flag.Enabled = false
end
end
end
end
end
end
Under the assumption you’re trying to recreate that if a car has been lapped, the code you’ve provided should work, you just need to look at the Value property of “laps” in the player’s leaderstats.
Please format code next time with ``` --code-- ```
...
local lapsCompleted = v.leaderstats.laps.Value -- .Value
if otherPlayerHead then
local distance = (me.Character.Head.Position - tor.Position).magnitude
if distance < dist then -- X < 200
if laps.Value < lapsCompleted then -- .Value
Flag.enabled = true
end
...
so i did the changes and it still doesnt work, heres what it looks like
me = game.Players.LocalPlayer
dist = 200
Flag = Instance.new("ScreenGui",me.PlayerGui)
Flag.Name = "Blue Flag"
bg = Instance.new("ImageLabel",Flag)
bg.Size = UDim2.new(0,200,0,200)
bg.Position = UDim2.new(0.15, 0, 0.8, -100)
bg.Image = "http://www.roblox.com/asset/?id=397459039"
bg.BackgroundTransparency = 1
Flag.Enabled = false
laps = me.leaderstats.laps
while true do
wait()
for _,v in pairs(game.Players:GetPlayers()) do
if v.Name ~= me.Name then
if v.Character then
local tor = v.Character:findFirstChild("Head")
local lapsCompleted = v.leaderstats.laps.Value
if tor then
local di = (me.Character.Head.Position - tor.Position).magnitude
if di < dist then
if laps.Value < lapsCompleted then
Flag.Enabled = true
end
end
if dist < di then
Flag.Enabled = false
end
end
end
end
end
end ```