Try this:
local DataStoreService = game:GetService(“DataStoreService”)
local dataStore = DataStoreService:GetDataStore(“MyDataStore”) – This can be changed to whatever you want
local function saveData(player) – The functions that saves data
local tableToSave = {
player.leaderstats.Level.Value; -- First value from the table
player.leaderstats.Coins.Value -- Second value from the table
}
local success, err = pcall(function()
dataStore:SetAsync(player.UserId, tableToSave) -- Save the data with the player UserId, and the table we wanna save
end)
if success then -- If the data has been saved
print("Data has been saved!")
else -- Else if the save failed
print("Data hasn't been saved!")
warn(err)
end
end
game.Players.PlayerAdded:Connect(function(player) – When a player joins the game
– // Assigning player stats //
local leaderstats = Instance.new(“Folder”)
leaderstats.Name = “leaderstats”
leaderstats.Parent = player
local Level = Instance.new("IntValue")
Level.Name = "Level"
Level.Parent = leaderstats
local Coins = Instance.new("IntValue")
Coins.Name = "Coins"
Coins.Parent = leaderstats
local data
local success, err = pcall(function()
data = dataStore:GetAsync(player.UserId) -- Get the data from the datastore
end)
if success then -- If there were no errors and player loaded the data
Level.Value = data[1] -- Set the Level to the first value of the table (data)
Coins.Value = data[2] -- Set the coins to the second value of the table (data)
else -- The player didn't load in the data, and probably is a new player
print("The player has no data!") -- The default will be set to 0
end
end)
game.Players.PlayerRemoving:Connect(function(player) – When a player leaves
local success, err = pcall(function()
saveData(player) – Save the data
end)
if success then
print("Data has been saved")
else
print("Data has not been saved!")
end
end)
game:BindToClose(function() – When the server shuts down
for _, player in pairs(game.Players:GetPlayers()) do – Loop through all the players
local success, err = pcall(function()
saveData(player) – Save the data
end)
if success then
print("Data has been saved")
else
print("Data has not been saved!")
end
end
end)
(Sorry I think it glitched but copy the whole thing into one script. Also put the script into ServerScriptService)
You can also toggle the leaderstats name 