Hey, I am someone who has always had issues with lighting (ESPECIALLY FUTURE). Anyway, a while back I swapped my game to shadow map, however after seeing recent horror games I realised that future would be the best way to go.
But the problem is that when its low graphics (So when roblox sets it to shadow map for low end pc users) the light emissions are too bright and I just want a simple way to counter this issue.
Someone more knowledgeable will need to comment on this, but as far as I know I don’t think there is a simple way to counter this. It’s probably just one of the setbacks that comes with low graphics, as future lighting can definitely strain your PC, potentially more than previous lighting technologies on Roblox with all the improvements with reflections, shadows, and such that comes with Future.