I don’t know if I can make it very clear because it’s something a bit complex for me, but what I wanted to do is when the player entered the game he would receive a clan and then I created an if statement in case the player got a certain clan, adding attributes to the player
Okay, to select
the player’s clan I made a function where it would select a clan for the player
using the For Loop:
local clansChance= {
zoldyck = 10000,
kurta = 0.1,
freecs = 1,
netero = 1,
kreuger = 5,
portor = 60,
tsezguerra = 60,
bordeau = 60,
hatake = 60,
magcub = 60,
takano = 60,
hazama = 60,
todoroki = 60,
}
local sum = 0
for _,clans in pairs(clansChance) do
sum = sum + clans
end
local function SetPlayerClan()
local clanValue = Random.new():NextNumber(0,sum)
for item,value in pairs(clansChance) do
clanValue = clanValue - value
if clanValue < 0 then
print(item)
return item
end
end
end
plrData.Clan = SetPlayerClan()
print("Your Clan is".. plrData.Clan.."!")
Here are the if statements for each clan:
if plrData.Clan == clans.freecs then
plrData.Potential = plrData.Potential + clans.freecs.potential
print(plrData.Potential)
print(plrData.Clan)
plrData.Speed = plrData.Speed + clans.freecs.speed
plrData.Strenght = plrData.Strenght + clans.freecs.strenght
plrData.Defense = plrData.Defense + clans.freecs.defense
elseif plrData.Clan == clans.kreuger then
plrData.Potential = plrData.Potential + clans.kreuger.potential
print(plrData.Clan)
plrData.Speed = plrData.Speed + clans.kreuger.speed
plrData.Strenght = plrData.Strenght + clans.kreuger.strenght
plrData.Defense = plrData.Defense + clans.kreuger.defense
elseif plrData.Clan == clans.netero then
plrData.Potential = plrData.Potential + clans.kreuger.potential
print(plrData.Clan)
plrData.Speed = plrData.Speed + clans.netero.speed
plrData.Strenght = plrData.Strenght + clans.netero.strenght
plrData.Defense = plrData.Defense + clans.netero.defense
elseif plrData.Clan == clansChance.kurta then
plrData.Potential = plrData.Potential + clans.kurta.potential
print(plrData.Potential)
print(plrData.Clan)
plrData.Speed = plrData.Speed + clans.kurta.speed
plrData.Strenght = plrData.Strenght + clans.kurta.strenght
plrData.Defense = plrData.Defense + clans.kurta.defense
elseif plrData.Clan == clansChance.zoldyck then
plrData.Potential = plrData.Potential + clans.zoldyck.potential
print(plrData.Potential)
plrData.Speed = plrData.Speed + clans.zoldyck.speed
plrData.Strenght = plrData.Strenght + clans.zoldyck.strenght
plrData.Defense = plrData.Defense + clans.zoldyck.defense
end
Now, the problem is that even if the player’s clan is the same as the clan that was selected, the if statement is not activated
I tried searching on the internet but I didn’t find a case similar to mine, and this is something new for me and complex too
Waiting for answers