I built a triangle terrain but it doesn’t look same as in studio while in game.
Can someone please help me how to fix it?
I built a triangle terrain but it doesn’t look same as in studio while in game.
Can someone please help me how to fix it?
well i don’t know many build tricks for this, but i’ll try to help…
so you can use this plugin to fill that gap Stravant - ResizeAlign - Roblox
or you can make a script and script the grounds position so when roblox studio starts the script would move the part, or did you forgot to anchor them?
i can’t do it with resize because it doesn’t look like divided from other triangles in studio
also i did anchored them
Is there a chance its not anchored?
I remember seeing a bug report ages ago about precise rotation data being lost when sent to the client. This could potentially be caused by that issue, and if so I don’t believe there’s an easy fix.
You could try unioning the terrain together as a last resort.
Try if it a single block so to say then just connect this to the other part until you can’t see it. So just make the block more next to it so the other block in. If it is still like that then I’m sorry I couldn’t help or they look there Learn Roblox Studio | Roblox Creator Documentation Maybe there is a help there?
There could be several reasons why your triangle terrain looks different in-game compared to in-studio. Here are a few things you could try to fix the issue:
Check the lighting: Make sure the lighting in your game is set up correctly. Lighting can affect the appearance of your terrain. Try adjusting the lighting settings to see if it makes a difference.
Adjust the graphics settings: If your graphics settings are set too low, it can affect the appearance of your terrain. Try increasing the graphics settings to see if it improves the appearance.
Check the terrain size: Make sure that the size of your terrain in-game matches the size of your terrain in-studio. If the scale is off, it can cause the terrain to look different.
Verify the terrain properties: Check the properties of your terrain to ensure that they match the properties in-studio. This includes things like the material, texture, and color.
Check the camera settings: The camera settings can affect the appearance of your terrain. Try adjusting the camera settings to see if it makes a difference.
If none of these solutions work, consider reaching out to the Roblox community for additional help and support.
You just came back from a 10 month break with two relatively large posts back to back within a few minutes.
…Did you get an AI to generate your post for you? It looks like you just copied exactly whatever ChatGPT (I’d assume) spat out and called it a day without actually verifying if the information sent was even relevant.
Yep, ran it through ZeroGPT. All but a single sentence was detected to be written by an AI…
From what i found this is partially caused when you don’t place enough nodes. Generally my rule of thumb is to place one every 3 studs from each node and doing that i found this issue has become a very rare issue for me however it should be noted that this issue does happen at times anyway and when your placing your terrain it’s best to work (from my experience) in chunks at a time then check then work on the next chunk until you have all the area you need.
Generally, these issues do happen either way but they can be avoidable by working in chunks and then checking the chunk you just done as i just said which is very worth it in the long term and saves a lot of pain.
If you want to fix this issue i suggest deleting the current terrain which is experiencing the issue then redoing the nodes (you shouldn’t have deleted your nodes) as this can usually fix the issue.
Furthermore, if this does not fix the issue check to see if you haven’t accidently duplicated the nodes for one spot as this can cause uneven terrain.
thank’s thats helped very much
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