I need help in my script for my framework which changes in constant
i want the final product to be smooth
here is the script btw
local RunService = game:GetService(“RunService”)
local Players = game:GetService(“Players”)
local camera = workspace.CurrentCamera
local speed = 1.2
local intensity = 0.1
local tweenservice = game:GetService(“TweenService”)
local smoothness = 0.3
RunService.RenderStepped:Connect(function()
if camera:FindFirstChild(“Part”) then
local viewmodel = camera:FindFirstChild(“Part”).PrimaryPart
local character = Players.LocalPlayer.Character or Players.LocalPlayer.CharacterAdded:Wait()
local humanoid = character:FindFirstChild(“Humanoid”)
local t = tick()
local x = math.cos(t * speed) * intensity
local y = math.sin(t * speed) * intensity
local z = -1
local value = t * script:WaitForChild("Value").Value
local defaultpos = viewmodel.CFrame
if humanoid.MoveDirection.Magnitude >0 then
viewmodel.CFrame = CFrame.new(math.cos(value) * 0.1, math.abs(math.sin(value)) * 0.1, 0)* viewmodel.CFrame
viewmodel.CFrame = viewmodel.CFrame * CFrame.fromOrientation(0,math.cos(value) * 0.01,0)
else
viewmodel.CFrame = defaultpos
end
end
end)