I need help with roblox mesh deformation

So let me explain it simply:


so we have an apple and a part

But sadly the Part doesn’t deform the apple


so how would we make it deform the mesh without rigging it in blender and stuff like that?

Just taking a random mesh and being able to deform it like that?

Unfortunately the only way is to use bones, and you cannot apply bones to an object in Studio alone. You have to rig it in blender and then import it into Studio, only then does changing bones’ properties impact the mesh deformation.

I also cannot give you exact details as to how to do this, as I myself am not very good with blender at all.

Hope it steers you in the right direction at least.

alright i guess ill have to rig it but that’s okay

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