Alright, this is my issue. Always when I click the release button, it does everything except release.
The cuff is working, But the uncuff doesn’t. Please help me! It’s not the whole code, I just put the code where I need help.
Code:
local target = nil
local playerTorso = nil
target, TargetTorso = CheckForTargetTorso(part)
playerTorso = CheckForTorso(player)
if target then
Using = true
workspace[TargetTorso.Parent.Name].Humanoid.JumpPower = 0
workspace[TargetTorso.Parent.Name].Humanoid.WalkSpeed = 0
for i, tool in pairs(game.Players[TargetTorso.Parent.Name].Backpack:GetChildren()) do
tool.Parent = game:GetService("ReplicatedStorage").Players[TargetTorso.Parent.Name].Tools
end
RemoteEvent:FireClient(player, 'Use')
spawn(function()
if Using then
TargetTorso.Anchored = true
player.PlayerGui.ArrestGui.Enabled = true
end
while Using == true and wait() do
TargetTorso.CFrame = playerTorso.CFrame * CFrame.new( 0, 0, -5 )
end
end)
end
elseif state == 'UnCuff' and Using == true then
TargetTorso.Anchored = false
wait(0.5)
Using = false
print("Using set to false")
workspace[TargetTorso.Parent.Name].Humanoid.JumpPower = 50
workspace[TargetTorso.Parent.Name].Humanoid.WalkSpeed = 16
print("Every humanoid property set to normal")
player.PlayerGui.ArrestGui.Enabled = false
print("ArrestGui Visibility set to false")
for i, tool in pairs(game:GetService("ReplicatedStorage").Players[TargetTorso.Parent.Name].Tools:GetChildren()) do
tool.Parent = game.Players[TargetTorso.Parent.Name].Backpack
end
print("Gave every tool.")
print("Released.")
wait()```
A lot of the code is missing so we can’t really help you. Are there any error messages in console? Where exactly does the script stop working as intended?
Hi, the script doesn’t stop, it prints everything. It has no errors,
local TargetTorso = nil
local Using = false
function CheckForTargetTorso(part)
if part.Parent:IsA'Model' and part.Parent:FindFirstChildOfClass'Humanoid' then
local char = part.Parent
local torso
if char:FindFirstChild('Torso') then
torso = char.Torso
elseif char:FindFirstChild('UpperTorso') then
torso = char.UpperTorso
end
return char, torso
end
end
function CheckForTorso(player)
local Char = player.Character
if Char:FindFirstChild'Torso' then
return Char.Torso
else
return Char.UpperTorso
end
end
RemoteEvent.OnServerEvent:Connect(function(player, state, part)
What I’ve sent was the first code,
Now this is the last code.
Using = false
game.Players[TargetTorso.Parent.Name].Team = game.Teams["Jailed"]
wait(0.1)
game.Players[TargetTorso.Parent.Name]:LoadCharacter()
wait(1)
game.Players[TargetTorso.Parent.Name].PlayerGui.ArrestPrisonGui.Frame.Reason.Text = player.PlayerGui.ArrestGui.Frame.Reason.Reason.Value
wait(0.5)
game.Players[TargetTorso.Parent.Name].PlayerGui.ArrestPrisonGui.Enabled = true
for i, tool in pairs(game.Players[TargetTorso.Parent.Name].Backpack:GetChildren()) do
tool.Parent = game:GetService("ReplicatedStorage").Players[TargetTorso.Parent.Name].Tools
end
print("Arrested")
end
end)```
Okay, I will tell you everything in detail. When I cuff the torso, it will cuff and the gui will appear. Everything normal till now. But when I press the release button, it won’t release, and the gui doesn’t go away from the first click. It goes away from random clicks. And the torso is still cuffed and the torso cannot move. The character doesn’t have the tools anymore, but it prints everything. It’s annoying.