i want to archive boxing gloves in the right and left hand
the issue is when the tool is equipped the boxing gloves go on a dummy instead of characters
local plr = game.Players.LocalPlayer
local Char = plr.Character
local rbg = script.Parent.RightBoxingGlove
local lbg = script.Parent.LeftBoxingGlove
local plr = game.Players.LocalPlayer
local Char = plr.Character
local tool = script.Parent
tool.Equipped:Connect(function()
local rweld = Instance.new("Weld")
rweld.Part0 = Char.RightHand
rweld.Part1 = rbg
local lweld = Instance.new("Weld")
lweld.Part0 = Char.RightHand
lweld.Part1 = lbg
end)
Messeras
(Messeras)
October 27, 2020, 1:32pm
#2
Well, for one, you don’t have to refer to the LocalPlayer.
You can do, tool.Parent
to find the Player as the tool is located inside of the player when equipped.
local plr = tool.Parent.Parent.Players
local Char = plr.Character
I don’t know but does any big happen when a variable is declared twice?
Messeras
(Messeras)
October 27, 2020, 1:37pm
#5
Uhm, just tool.Parent works to find the character.
local Char = tool.Parent
Is this in a local script if not then you might have issues
You have declared the variable plr and char twice in your script so you might want to delete that
Messeras
(Messeras)
October 27, 2020, 1:39pm
#8
If he were to do it in a local script, the damage to others would only show up for him; not others. That wouldn’t be good when you end up killing the other player and they don’t respawn, and they think that they killed you. It would get complicated.
yes, this is in a local script
Messeras
(Messeras)
October 27, 2020, 1:40pm
#10
Change it to a Script. LocalScripts shouldn’t be used too often in tools if the script is meant to be serverwide. Which, most tools are.
That’s not his issue he can have a separate script for the damage right
If he changes it to a script then the player cannot be identified
Messeras
(Messeras)
October 27, 2020, 1:41pm
#13
Yes; but it would be more streamlined to have it in one script; otherwise he would have to use RemoteEvents and in the end, more issues would arise.
The player can only be identified in a local script
Messeras
(Messeras)
October 27, 2020, 1:41pm
#15
Not true, I have used scripts before and they can define the player.
the script is working but when i equip the boxing gloves it goes on the dummy
Delete the dummy and see if it would work
Messeras
(Messeras)
October 27, 2020, 1:44pm
#18
local rbg = script.Parent.RightBoxingGlove
local lbg = script.Parent.LeftBoxingGlove
local tool = script.Parent
local Char = tool.Parent
tool.Equipped:Connect(function()
local rweld = Instance.new("ConstraintWeld")
rweld.Part0 = Char.RightHand
rweld.Part1 = rbg
--position of leftthand should go here
local lweld = Instance.new("ConstraintWeld")
lweld.Part0 = Char.RightHand
lweld.Part1 = lbg
--position of righthand should go here
end)
That’s a basic idea of what I think the problem is.
it still doesnt work the boxing gloves
Messeras
(Messeras)
October 27, 2020, 1:44pm
#20
Make sure that you make the rbg.Position = Char.RightHand.Position
(Same goes for the other hand, just with the variables.)
Tell me if anything breaks.